08.06.2013, 02:25
pq invйs de deletar a include tu n procura direitinho?
Um tуpico ъtil:
https://sampforum.blast.hk/showthread.php?tid=252966
GivePlayerMoney
e
GivePlayerMoneyEx
sгo funзхes um pouco diferentes esse warning й que a funзгo estб excedendo o mбximo declarado para aquela var.
EX:
GivePlayerMoney(playerid, 500000);
um EX de GivePlayerMoneyEx й esse:
Include ServerMoneyGM......
Um tуpico ъtil:
https://sampforum.blast.hk/showthread.php?tid=252966
GivePlayerMoney
e
GivePlayerMoneyEx
sгo funзхes um pouco diferentes esse warning й que a funзгo estб excedendo o mбximo declarado para aquela var.
EX:
GivePlayerMoney(playerid, 500000);
um EX de GivePlayerMoneyEx й esse:
pawn Код:
new Grana[MAX_PLAYERS];
stock GivePlayerMoneyEx(playerid,valor)
{
GivePlayerMoney(playerid,valor);
Grana[playerid] += valor;
return 1;
}
stock GetPlayerMoneyEx(playerid) return Grana[playerid];
Include ServerMoneyGM......
pawn Код:
#define CallLoop(%1,%2) for(new %1; %1 < %2; %1++)
#define CALLBACK_AMOUNT 500
new SERVERSIDETIMER;
new ServerSideCash[MAX_PLAYERS];
public OnGameModeInit()
{
ServerMoneyInit();
return GMInit();
}
public OnGameModeExit()
{
ServerMoneyExit();
return GMExit();
}
forward GMInit();
forward GMExit();
ServerMoneyInit()
{
SERVERSIDETIMER=SetTimer("ServerMoneyCB",1000,true);
return 1;
}
ServerMoneyExit()
{
KillTimer(SERVERSIDETIMER);
return 1;
}
forward ServerMoneyCB();
public ServerMoneyCB()
{
CallLoop(ServerSidep,MAX_PLAYERS)
{
if(IsPlayerConnected(ServerSidep))
{
if(GetPlayerMoney(ServerSidep) != ServerSideCash[ServerSidep])
{
new H4xc4sh=GetPlayerMoney(ServerSidep);
H4xc4sh=H4xc4sh-ServerSideCash[ServerSidep];
if(H4xc4sh > CALLBACK_AMOUNT) OnPlayerHaveExtraCash(ServerSidep,H4xc4sh);
}
GivePlayerMoney(ServerSidep,-GetPlayerMoney(ServerSidep));
GivePlayerMoney(ServerSidep,ServerSideCash[ServerSidep]);
}
}
return 1;
}
forward GivePlayerMoneyEx(playerid,cashgiven);
public GivePlayerMoneyEx(playerid,cashgiven)
{
ServerSideCash[playerid]=ServerSideCash[playerid]+cashgiven;
return 1;
}
forward ResetPlayerMoneyEx(playerid);
public ResetPlayerMoneyEx(playerid)
{
ServerSideCash[playerid]=0;
return 1;
}
forward GetPlayerMoneyEx(playerid);
public GetPlayerMoneyEx(playerid)
{
return ServerSideCash[playerid];
}
forward OnPlayerHaveExtraCash(playerid,extraamount);
#define GetPlayerMoney GetPlayerMoneyEx
#define GivePlayerMoney GivePlayerMoneyEx
#define ResetPlayerMoney ResetPlayerMoneyEx
#define OnGameModeInit GMInit
#define OnGameModeExit GMExit