07.06.2013, 14:53
Try using IsPlayerConnect
Example:
You got:
Try instead:
Example:
You got:
pawn Код:
if(Target == INVALID_PLAYER_ID) return SendClientMessage(playerid,COLOR_RED,"[ERROR]: Invalid player ID");
pawn Код:
if(!IsPlayerConnect(Target)) return SendClientMessage(playerid, COLOR_RED,"[ERROR]: Invalid playerID");