07.06.2013, 08:44
I was doing stuff like this:
pawn Код:
public OnPlayerConnect
{
if(PlayerInfo[playerid][Cop]
{
if(IsPlayerInRangeOfPoint(playerid, AREA51COORDINATES)) return CreateExplosion(playerid, AREA51COORDINATES))
}
Stuff like that was what I was doing, it was going wrong as you can imagine lol.