06.06.2013, 12:18
@Reckst4r,
Its SaveAccountStats(playerid)
And also the SaveAccounts() is a loop for SaveAccountStats()
@Apenmeeuw thanks for the tips. Going to try it now.
Thanks, Stats are saving now.
But now i still got the /o problem.
Its SaveAccountStats(playerid)
And also the SaveAccounts() is a loop for SaveAccountStats()
pawn Код:
function SaveAccounts()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
SaveAccountStats(i);
}
}
}
Thanks, Stats are saving now.
But now i still got the /o problem.