SendDeathMessage
#1

All of the OnPlayerDeath works, except the SendDeathMessage. It doesn't show the kill log at all. Since in other servers I see the kill log, I don't believe it's client side.
Therefore, I officially claim it's broken :P
Код:
public OnPlayerDeath(playerid, killerid, reason)
{ 
	SendDeathMessage(killerid, playerid, reason);
	SetPlayerColor(playerid, Col_Gray);
	gPlayerHasCitySelected[playerid] = 0;
	SetPlayerWantedLevel(playerid, 0);
	pInfo[playerid][alive]=false;
	pInfo[playerid][JailTime]=0;
	DestroyVehicle(pInfo[playerid][Spawnedv]);
	pInfo[playerid][Spawnedv] = 0;
    pInfo[playerid][Deaths]++;//Will give 1 death each time they die and it will be saved inside of his/her account
	if(killerid != INVALID_PLAYER_ID) {
	 	pInfo[killerid][Kills]++;//Will give 1 kill to killer and it will be saved inside of his/her account
	}
	if(pInfo[killerid][Class] != cCop) CommitedCrime(killerid, 10);
	return 1;
}
**FYI, to avoid over-creative thinking, FS were disabled (with or without, still didn't work), game mode is a modified script of Grand Larceny (maybe it's somewhere in Grand Larceny's script?), and no, dinosaurs did not attack the planet in the past day or two.**
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Messages In This Thread
SendDeathMessage - by Bharel - 04.06.2013, 20:50
Re: SendDeathMessage - by park4bmx - 04.06.2013, 20:56
Re: SendDeathMessage - by Bharel - 04.06.2013, 20:58
Re: SendDeathMessage - by park4bmx - 04.06.2013, 21:01
Re: SendDeathMessage - by Bharel - 04.06.2013, 21:11

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