03.06.2013, 15:22
Kick() was changed/fixed in 0.3x to close the connection immediately. So if you want send a message you have to kick with a small delay. Something like this should work:
pawn Код:
forward KickPlayer(playerid);
public KickPlayer(playerid) return Kick(playerid);
//Then when you want to kick someone with a message:
SendClientMessage(blah);
SetTimerEx("KickPlayer", 500, "i", id);