Quote:
Originally Posted by _Zeus
Re-read what I said. ADD these 2 functions into your gamemode, the code is in front of your eyes.
pawn Код:
#include <a_samp> // more includes and defines
main() {}
public OnGameModeInit() { // add your code here return 1; }
public OnGameModeExit() { return 1; }
// Rest of your callbacks
IsNumeric(const string[]) { for (new i = 0, j = strlen(string); i < j; i++) { if (string[i] > '9' || string[i] < '0') return 0; } return 1; }
ReturnUser(text[], playerid = INVALID_PLAYER_ID) { new pos = 0; while (text[pos] < 0x21) // Strip out leading spaces { if (text[pos] == 0) return INVALID_PLAYER_ID; // No passed text pos++; } new userid = INVALID_PLAYER_ID; if (IsNumeric(text[pos])) // Check whole passed string { // If they have a numeric name you have a problem (although names are checked on id failure) userid = strval(text[pos]); if (userid >=0 && userid < MAX_PLAYERS) { if(!IsPlayerConnected(userid)) { /*if (playerid != INVALID_PLAYER_ID) { SendClientMessage(playerid, 0xFF0000AA, "User not connected"); }*/ userid = INVALID_PLAYER_ID; } else { return userid; // A player was found } } /*else { if (playerid != INVALID_PLAYER_ID) { SendClientMessage(playerid, 0xFF0000AA, "Invalid user ID"); } userid = INVALID_PLAYER_ID; } return userid;*/ // Removed for fallthrough code } // They entered [part of] a name or the id search failed (check names just incase) new len = strlen(text[pos]); new count = 0; new name[MAX_PLAYER_NAME]; for (new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { GetPlayerName(i, name, sizeof (name)); if (strcmp(name, text[pos], true, len) == 0) // Check segment of name { if (len == strlen(name)) // Exact match { return i; // Return the exact player on an exact match // Otherwise if there are two players: // Me and MeYou any time you entered Me it would find both // And never be able to return just Me's id } else // Partial match { count++; userid = i; } } } } if (count != 1) { if (playerid != INVALID_PLAYER_ID) { if (count) { SendClientMessage(playerid, 0xFF0000AA, "Multiple users found, please narrow earch"); } else { SendClientMessage(playerid, 0xFF0000AA, "No matching user found"); } } userid = INVALID_PLAYER_ID; } return userid; // INVALID_USER_ID for bad return }
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Thank You Zeus

But it have a other problem
fatal error 100: cannot read from file: "yom_buttons"