01.06.2013, 08:45
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new string[256];
new pveh = GetVehicleModel(GetPlayerVehicleID(playerid));
new vehicle = GetPlayerVehicleID(playerid);
if(Disguise[playerid] == 1)
{
for(new a = 0; a < MAX_PLAYERS; a++)
{
ShowPlayerNameTagForPlayer(a, playerid, 0);
}
}
else if(Disguise[playerid] != 1)
{
for(new a = 0; a < MAX_PLAYERS; a++)
{
ShowPlayerNameTagForPlayer(a, playerid, 1);
}
}
{
new string[256];
new pveh = GetVehicleModel(GetPlayerVehicleID(playerid));
new vehicle = GetPlayerVehicleID(playerid);
if(Disguise[playerid] == 1)
{
for(new a = 0; a < MAX_PLAYERS; a++)
{
ShowPlayerNameTagForPlayer(a, playerid, 0);
}
}
else if(Disguise[playerid] != 1)
{
for(new a = 0; a < MAX_PLAYERS; a++)
{
ShowPlayerNameTagForPlayer(a, playerid, 1);
}
}