01.06.2013, 06:08
You have to make a variable (global) for example, g_Worls and when 2 players start dueling put 1 more point to the variable. I know i havent explain very well here is an example:
pawn Код:
new g_World;
g_World = 10; //the starting virtual world
CMD:accept(playerid, params[])
{
new string[128];
if(IsInDuel[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Are Already in Duel!");
if(Dueler[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, "No one has sent you a Duel Request.");
format(string, sizeof(string), "** %s (%d) Has Accepted Your Duel Challenge.", GetName(playerid), playerid);
SendClientMessage(Dueler[playerid], COLOR_ORANGE, string);
format(string, sizeof(string), "You've Accepted %s (%d) Duel Challenge!.", GetName(Dueler[playerid]), Dueler[playerid]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "The Duel Between %s and %s Has Started!", GetName(Dueler[playerid]), GetName(playerid));
SendClientMessageToAll(COLOR_ORANGE, string);
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
GetPlayerPos(Dueler[playerid], x, y, z);
SetPlayerInterior(playerid, 16);
SetPlayerInterior(Dueler[playerid], 16);
SetPlayerVirtualWorld(playerid, g_World);
SetPlayerVirtualWorld(Dueler[playerid], g_World);
g_World ++;
SetPlayerPos(playerid, -1395.067, 1261.3706, 1042.8672);
SetPlayerPos(Dueler[playerid], -1395.067, 1261.3706, 1042.8672);
SetPlayerHealth(playerid, 100.0);
SetPlayerHealth(Dueler[playerid], 100.0);
SetPlayerArmour(playerid, 100.0);
SetPlayerArmour(Dueler[playerid], 100.0);
IsInDuel[playerid] = 1;
IsInDuel[Dueler[playerid]] = 1;
return 1;
}

