01.06.2013, 03:46
Of course there's a solution, there's almost always a solution!
You need to create a variable that stores the object ID's of the objects attached to the vehicle. When you destroy the vehicle, run through the variable and delete any object's associated with it. You can do this automatically by hooking the DestroyVehicle function with ALS.
You need to create a variable that stores the object ID's of the objects attached to the vehicle. When you destroy the vehicle, run through the variable and delete any object's associated with it. You can do this automatically by hooking the DestroyVehicle function with ALS.