New Ban System in Development
#9

Quote:
Originally Posted by RayW
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It was not designed to replace IP bans. Rather a method to help keep track of some troublesome players. Many players share the same hash. But what you just said should be considered a worst-case scenario. There are plenty of unique hashes.
If you solely ban using the ID Kalcor made, you will get these 2 common ones banned within 3 days on an average-popular server... So I wouldn't call it worse-case.

I was just trying to point out that it should not be used as a stand-alone ban system. Sorry if I wasn't clear enough about it, but posts about this feature generally got removed (even the one with Kalcor's reply in it).

Quote:
Originally Posted by Face9000
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Thats why range's exists.
Some ISPs use only about 3 ranges in total. We once had a ban evader with 3 IP ranges (127.0.*.*, 127.15.*.* & 127.255.*.* for example). After we banned those, most of the Egypt people couldn't join anymore. Same for some Slovenian ISP.

IPs used to be very useful in bans, but it seems dynamic IPs got way more widespread than some years ago. Using single IP bans ends up in banning the same people over and over again...
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Messages In This Thread
New Ban System in Development - by Deduction - 27.05.2013, 03:37
Re: New Ban System in Development - by SuperViper - 27.05.2013, 14:13
Re: New Ban System in Development - by Deduction - 27.05.2013, 14:17
Re: New Ban System in Development - by CJ101 - 27.05.2013, 14:19
Re: New Ban System in Development - by Deduction - 27.05.2013, 14:22
Re: New Ban System in Development - by $mooth - 28.05.2013, 00:46
Re: New Ban System in Development - by Si|ent - 30.05.2013, 22:50
Re: New Ban System in Development - by RayW - 31.05.2013, 02:54
Re: New Ban System in Development - by [MM]IKKE - 31.05.2013, 12:47
Re: New Ban System in Development - by OpticKiller - 03.06.2013, 03:25

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