31.05.2013, 04:36
Add the barrier, but do not remove the actual gate for it. As when you get near, it's GTAs instinct to open it, and without it being there it will bug, and most likely make you crash. So basically:
pawn Code:
// remove the 'RemoveBuilding'
//transfender doors
CreateDynamicObject(5856, 1024.98438, -1029.35156, 33.19530, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(5779, 1041.35156, -1026.03467, 32.67190, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(5422, 2071.47656, -1831.42188, 14.56250, 0.00000, 0.00000, 0.00000);
CreateDynamicObject(5340, 2644.85938, -2039.23438, 14.03910, 0.00000, 0.00000, -90.00000);
CreateDynamicObject(9093, 2386.65625, 1043.60156, 11.59380, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(10575, -2716.35156, 217.47659, 5.38280, 0.00000, 0.00000, 180.00000);
CreateDynamicObject(3294, -1420.54688, 2591.15625, 57.74220, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(3294, -100.00000, 1111.41406, 21.64060, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(9625, -2425.72656, 1027.99219, 52.28130, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(11313, -1935.85938, 239.53130, 35.35160, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(11319, -1904.53125, 277.89841, 42.95310, 0.00000, 0.00000, 90.00000);
CreateDynamicObject(6400, 488.28131, -1734.69531, 12.39060, 0.00000, 0.00000, 78.19448);
CreateDynamicObject(7891, 1968.74219, 2162.49219, 12.09380, 0.00000, 0.00000, 0.00000);