DeathMessage doesn't show
#1

Hello i have a problem. As a pro scripter i can't really solve this problem. I have for sure a little problem but either i can't see it or i'm now too old ^^

If my friend kills me, we get clientmessage and deathmessage for all. It works fine.
But if i kill myself it doesn't show. DeathMessage and this Client Message.


pawn Код:
if(IsSpawned[killerid] == false && killerid != INVALID_PLAYER_ID)
{
    UnfairDeath[playerid] = true;
    HideDeathMessage[playerid] = true;
}

if(UnfairDeath[playerid] == false)
{
        // This works
    if(killerid != INVALID_PLAYER_ID)
    {
        if(IsOnDuty[killerid] == false)
        {
            SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
            Kills[killerid]++;
            Deaths[playerid]++;
            Cash[killerid] += 2000;
            new weapname[28];
            GetWeaponName(reason, weapname, sizeof(weapname));
            printf("%s (%d) Killed By %s (%d) - %s", GetName(playerid), playerid, GetName(killerid), killerid, weapname);
            format(string, sizeof(string), "%s (%d) Died. Killed By %s (%d) - %s", GetName(playerid), playerid, GetName(killerid), killerid, weapname);
            for(new i = 0; i < MAX_SLOT; i++)
            {
                if(IsPlayerConnected(i) && ShowDeathMessage[i] == true)
                {
                    SendClientMessage(i, COLOR_BROWN, string);
                }
            }
        }
        if(IsOnDuty[killerid] == true)
        {
            UnfairDeath[playerid] = true;
            HideDeathMessage[playerid] = true;
            printf("Admin %s (%d) has killed %s (%d) unfairly.", GetName(killerid), killerid, GetName(playerid), playerid);
        }
    }
    // For sure here's a problem
    if(killerid == INVALID_PLAYER_ID)
    {
        Deaths[playerid]++;
        new weapname[28];
        GetWeaponName(reason, weapname, sizeof(weapname));
        printf("%s (%d) Killed By %s (%d) - %s", GetName(playerid), playerid, GetName(killerid), killerid, weapname);
        format(string, sizeof(string), "%s (%d) Died. (%s)", GetName(playerid), playerid, weapname);
        for(new i = 0; i < MAX_SLOT; i++)
        {
            if(IsPlayerConnected(i) && ShowDeathMessage[i] == true)
            {
                SendClientMessage(i, COLOR_BROWN, string);
            }
        }
    }
}
// And this shows only if my friend kills me. either it doesn't work
if(HideDeathMessage[playerid] == false)
{
    SendDeathMessage(killerid, playerid, reason);
}
HideDeathMessage[playerid] = false;
Reply


Messages In This Thread
DeathMessage doesn't show - by Skimmer - 29.05.2013, 20:00
AW: DeathMessage doesn't show - by HurtLocker - 29.05.2013, 21:00
Re: DeathMessage doesn't show - by Pottus - 29.05.2013, 21:01
Re: DeathMessage doesn't show - by GiamPy. - 29.05.2013, 21:08
AW: DeathMessage doesn't show - by Skimmer - 30.05.2013, 09:04
AW: DeathMessage doesn't show - by Skimmer - 31.05.2013, 19:34

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