Disable Tune Garages
#2

Hmm, why don't you let him enter and remove him then?

Like, he is entering a mod shop and the callback is called

pawn Code:
public OnEnterExitModShop(playerid, enterexit, interiorid)
{
    if(enterexit == 1) // If enterexit is 1, this means they are entering
    {
        SetVehiclePos(GetPlayerVehicleID(playerid), X, Y, Z); // Change the coordinates
        SetPlayerInterior(playerid, 0); // Back to the normal interior
    }
    return 1;
}
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Messages In This Thread
Disable Tune Garages - by Stefand - 29.05.2013, 14:51
Re: Disable Tune Garages - by Konstantinos - 29.05.2013, 14:57
Re: Disable Tune Garages - by Stefand - 29.05.2013, 15:00
Re: Disable Tune Garages - by Stefand - 30.05.2013, 12:56
Re: Disable Tune Garages - by Konstantinos - 30.05.2013, 16:32
Re: Disable Tune Garages - by Stefand - 31.05.2013, 04:28
Re: Disable Tune Garages - by dubyabeast - 31.05.2013, 04:36
Re: Disable Tune Garages - by Konstantinos - 31.05.2013, 14:35
Re: Disable Tune Garages - by Stefand - 31.05.2013, 15:48
Re: Disable Tune Garages - by Stefand - 01.06.2013, 08:26

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