Saving player data problem !
#1

Why it doesnt save into ACCOUNTS folder?

pawn Code:
#include < a_samp >
#include < zcmd >
#include < YSI\y_ini >
#include < sscanf2 >

#define DIALOG_REGISTER         1
#define DIALOG_LOGIN            2
#define DIALOG_SUCCESS_REGISTER 3
#define DIALOG_SUCCESS_LOGIN    4
#define DIALOG_RCON_CMDS        5

#define PATH "/ACCOUNTS/%s.ini"

#define COL_WHITE               "{FFFFFF}"
#define COL_RED                 "{F81414}"
#define COL_GREEN               "{00FF22}"
#define COL_LIGHTBLUE           "{00CED1}"
#define COL_YELLOW              "{DBED15}"
#define RED                     0xAA3333AA
#define YELLOW                  0xFFFF00AA

#define RCONERRORS              Error: You are'nt Rcon Admin !
#define XCONNECTERRORS          Error: That player is not connected !

enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths
}
new PlayerInfo[MAX_PLAYERS][pInfo];

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    return 1;
}

stock UserPath(playerid)
{
    new string[128],playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,playername,sizeof(playername));
    format(string,sizeof(string),PATH,playername);
    return string;
}

stock udb_hash(buf[]) {
    new length=strlen(buf);
    new s1 = 1;
    new s2 = 0;
    new n;
    for (n=0; n<length; n++)
    {
       s1 = (s1 + buf[n]) % 65521;
       s2 = (s2 + s1)     % 65521;
    }
    return (s2 << 16) + s1;
}

public OnPlayerConnect(playerid)
{
    if(fexist(UserPath(playerid)))
    {
        INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_YELLOW"*Login*",""COL_WHITE"* Type your "COL_LIGHTBLUE"password "COL_WHITE"below to login *","Login","Kick");
    }
    else
    {
        ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_YELLOW"*Registering*",""COL_WHITE"* Type your "COL_LIGHTBLUE"password below to register a new "COL_LIGHTBLUE"account *","Register","Kick");
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Close(File);
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    PlayerInfo[killerid][pKills]++;
    PlayerInfo[playerid][pDeaths]++;
    return 1;
}



public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_YELLOW"*Registering*",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your "COL_LIGHTBLUE"password below to register a new "COL_LIGHTBLUE"account.","Register","Kick");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_Close(File);

                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_REGISTER, DIALOG_STYLE_MSGBOX,""COL_YELLOW"Success!",""COL_GREEN"Thanks for registering !\nYour account succesfully registered !","Ok","");
                        }
        }

        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_LOGIN, DIALOG_STYLE_MSGBOX,""COL_YELLOW"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_YELLOW"Login",""COL_RED"You have entered an incorrect password 1\n"COL_WHITE"Type your "COL_LIGHTBLUE"password below to login !","Login","Kick");
                }
                return 1;
            }
        }
    }
    return 1;
}
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Messages In This Thread
Saving player data problem ! - by Giroud12 - 29.05.2013, 03:13
Re: Saving player data problem ! - by IceBilizard - 29.05.2013, 03:24
Re: Saving player data problem ! - by Giroud12 - 29.05.2013, 03:26
Re: Saving player data problem ! - by IceBilizard - 29.05.2013, 03:32
Re: Saving player data problem ! - by Giroud12 - 29.05.2013, 03:40
Re: Saving player data problem ! - by Giroud12 - 29.05.2013, 03:44
Re: Saving player data problem ! - by IceBilizard - 29.05.2013, 03:52
Re: Saving player data problem ! - by IceBilizard - 29.05.2013, 03:55
Re: Saving player data problem ! - by Giroud12 - 29.05.2013, 03:57
Re: Saving player data problem ! - by Giroud12 - 29.05.2013, 04:59

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