26.05.2013, 20:52
That`s a good idea.
But, How would that code be like?
public OnServerMessage(const msg[])
{
if (!strcmp(msg, "Warning: PlayerDialogResponse", false, 16))
{
And what else?
But, How would that code be like?
public OnServerMessage(const msg[])
{
if (!strcmp(msg, "Warning: PlayerDialogResponse", false, 16))
{
And what else?