Textdraws problem....
#1

pawn Код:
forward Updater();
public Updater()
{
    foreach(new playerid:Player)
    {
        new TDString[ 100 ], Float:Hp, Float:Armour;
        TimeConvert(Count);
        Count --;

        format(TDString, 100, " HEALTH: %d ", GetPlayerHealth(playerid, Hp));
        TextDrawSetString(Textdraw3[ playerid ], TDString);
        format(TDString, 100, " ARMOUR: %d ", GetPlayerArmour(playerid, Armour));
        TextDrawSetString(Textdraw4[ playerid ], TDString);
        format(TDString, 100, " ~Y~~H~TIME LEFT: %i ", Count);
        TextDrawSetString(Textdraw0[ playerid ], TDString);
        format(TDString, 100, "~b~~h~COUNTER TERRORISTS: %i ", GetPlayersInTeamFromMaxPlayers(TEAM_TERRORISTS));
        TextDrawSetString(Textdraw2[ playerid ], TDString);
        format(TDString, 100, "~R~~H~TERRORISTS: %i ",  GetPlayersInTeamFromMaxPlayers(TEAM_TERRORISTS));
        TextDrawSetString(Textdraw1[ playerid ], TDString);

        if(Count < 0.1)
        {
            for(new i = 0; i < MAX_PLAYERS; i++)
            {
                TogglePlayerControllable(i, true);
                GameTextForAll("~b~~h~Counter terrorist win!", 6000, 6);
            }
        }
    }
    return 1;
}
pawn Код:
public OnGameModeInit()
{
    SetTimer("Updater", 1000, true);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        Textdraw0[ i ] = TextDrawCreate(471.000000, 336.000000, "~Y~~H~TIME LEFT: ");
        TextDrawBackgroundColor(Textdraw0[ i ], 255);
        TextDrawFont(Textdraw0[ i ], 2);
        TextDrawLetterSize(Textdraw0[ i ], 0.370000, 1.000000);
        TextDrawColor(Textdraw0[ i ], -1);
        TextDrawSetOutline(Textdraw0[ i ], 1);
        TextDrawSetProportional(Textdraw0[ i ], 1);

        Textdraw1[ i ] = TextDrawCreate(456.000000, 349.000000, "~R~~H~TERRORISTS: ");
        TextDrawBackgroundColor(Textdraw1[ i ], 255);
        TextDrawFont(Textdraw1[ i ], 2);
        TextDrawLetterSize(Textdraw1[ i ], 0.370000, 1.000000);
        TextDrawColor(Textdraw1[ i ], -1);
        TextDrawSetOutline(Textdraw1[ i ], 1);
        TextDrawSetProportional(Textdraw1[ i ], 1);

        Textdraw2[ i ] = TextDrawCreate(381.000000, 362.000000, "~b~~h~COUNTER TERRORISTS: ");
        TextDrawBackgroundColor(Textdraw2[ i ], 255);
        TextDrawFont(Textdraw2[ i ], 2);
        TextDrawLetterSize(Textdraw2[ i ], 0.370000, 1.000000);
        TextDrawColor(Textdraw2[ i ], -1);
        TextDrawSetOutline(Textdraw2[ i ], 1);
        TextDrawSetProportional(Textdraw2[ i ], 1);

        Textdraw3[ i ] = TextDrawCreate(489.000000, 374.000000, "HEALTH: ");
        TextDrawBackgroundColor(Textdraw3[ i ], 255);
        TextDrawFont(Textdraw3[ i ], 2);
        TextDrawLetterSize(Textdraw3[ i ], 0.370000, 1.000000);
        TextDrawColor(Textdraw3[ i ], -1);
        TextDrawSetOutline(Textdraw3[ i ], 1);
        TextDrawSetProportional(Textdraw3[ i ], 1);

        Textdraw4[ i ] = TextDrawCreate(489.000000, 386.000000, "ARMOUR: ");
        TextDrawBackgroundColor(Textdraw4[ i ], 255);
        TextDrawFont(Textdraw4[ i ], 2);
        TextDrawLetterSize(Textdraw4[ i ], 0.370000, 1.000000);
        TextDrawColor(Textdraw4[ i ], -1);
        TextDrawSetOutline(Textdraw4[ i ], 1);
        TextDrawSetProportional(Textdraw4[ i ], 1);
    }
        return 1;
}
Everything compiles fine, they are just not appearing in the screen upon spawn, help?..


These textdraws ain't being shown, why is that so?...
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Messages In This Thread
Textdraws problem.... - by Strier - 25.05.2013, 09:11
Re: Textdraws problem.... - by iGetty - 25.05.2013, 09:49
Re: Textdraws problem.... - by Strier - 25.05.2013, 09:55
Re: Textdraws problem.... - by DaRk_RaiN - 25.05.2013, 10:07
Re: Textdraws problem.... - by Strier - 25.05.2013, 10:15

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