08.01.2008, 14:09
Huge update!
Quote:
v.1.3 added: GZ_AllowDebug(allow); GZ_SetLockLevelForPlayer(playerid,zoneid,locklevel ); GZ_GetAllLockLevel(zoneid); GZ_GetPlayerLockLevel(playerid,zoneid); GZ_SetZoneName(zoneid,name[]); GZ_GetZoneName(zoneid); GZ_SetLockLevelForAll(zoneid,locklevel); GZ_SetZoneColor(zoneid,color); GZ_GetZoneColor(zoneid); GZ_RefreshZoneColor(zoneid); GZ_SetZonePos(zoneid,Float:minx,Float:miny,Float:m axx,Float:maxy); GZ_GetZonePos(zoneid,&Float:minx,&Float:miny,&Floa t:maxx,&Float:maxy); fixed: some bugs with saving info, destroying zone, added main() |