22.05.2013, 17:22
It's because your Jailed, Cage and such kind of variables are set to 1. Try setting them to 0 under OnPlayerConnect.
pawn Код:
public OnPlayerConnect(playerid)
{
IsJailed[playerid] = 0;
IsFreezed[playerid] = 0;
IsCaged[playerid] = 0;
IsMinigame[playerid] = 0;
//Reset your player variables always, then LOAD if registered:
return 1;
}

