Player Clock
#1

Im making a Cops And Robbers and i want to have a clock with the time and day, im using the toggleplayerclock and i got this function from lvrcr

pawn Код:
public TimeWorld()
{
    if(gametime == 23 && gameday == 7)
    gametime++;
    if(gametime >= 24) {
    gametime =0;
    }
    if(gametime == 0 && gameday <= 7) {
    gameday ++;
    }
    for(new i=0; i < MAX_PLAYERS; i++)
    {
        if (IsPlayerConnected(i))
      {
        SetPlayerTime(i,gametime,0);
        }

    }

    new string[30];
    SetWorldTime(gametime);
    format(string, sizeof(string), "Game Time: %d:00", gametime);
    SendClientMessageToAll(0x5F9EA0AA, string);
    if(gametime == 0 && gameday == 1) {
    SendClientMessageToAll(0x5F9EA0AA,"Game Day: Monday");
    }
    if(gametime == 0 && gameday == 2) {
    SendClientMessageToAll(0x5F9EA0AA,"Game Day: Tuesday");
    }
    if(gametime == 0 && gameday == 3) {
    SendClientMessageToAll(0x5F9EA0AA,"Game Day: Wednesday");
    }
    if(gametime == 0 && gameday == 4) {
    SendClientMessageToAll(0x5F9EA0AA,"Game Day: Thursday");
    }
    if(gametime == 0 && gameday == 5) {
    SendClientMessageToAll(0x5F9EA0AA,"Game Day: Friday");
    }
    if(gametime == 0 && gameday == 6) {
    SendClientMessageToAll(0x5F9EA0AA,"Game Day: Saturday");
    }
    if(gametime == 0 && gameday == 7) {
    SendClientMessageToAll(0x5F9EA0AA,"Game Day: Sunday");
    }
    if(gametime == 23 && gameday == 7) {
    SendClientMessageToAll(0x2587CEAA,"*Game Day: This week is over.");
    SendClientMessageToAll(0x2587CEAA,"*AutoAdmin: Don't forget to visit our website at ");
    }
}
but every time the time hits 13:00 it resets to 12:00 why is this happening, and how can i fix it?

also the timer is:
pawn Код:
SetTimer("TimeWorld",60000,1);
Thanks in advance!
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Messages In This Thread
Player Clock - by StrickenKid - 22.03.2009, 00:24
Re: Player Clock - by StrickenKid - 22.03.2009, 00:50
Re: Player Clock - by Nero_3D - 22.03.2009, 01:40
Re: Player Clock - by StrickenKid - 22.03.2009, 01:52

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