Player can have more than 100 hp..
#9

Don't place variable calls inside of loops, it's very redundant (like creating a new variable for every connected player, when you could just create one variable and then use it for each.)

pawn Код:
forward HealthCheck();
public HealthCheck()
{
    new Float:fHealth;
    for( new i = 0; i < MAX_PLAYERS; i ++ ) if( IsPlayerConnected( i ) )
    {
       
        GetPlayerHealth(i, fHealth);
        if(fHealth > 100.0) SetPlayerHealth(i, 100.0);
    }
    return 1;
}

There's no reason why that code shouldn't be working for you, OP.
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Messages In This Thread
Player can have more than 100 hp.. - by kubeba59 - 21.05.2013, 17:52
Re: Player can have more than 100 hp.. - by Scenario - 21.05.2013, 17:53
Re: Player can have more than 100 hp.. - by Pottus - 21.05.2013, 17:55
Re: Player can have more than 100 hp.. - by Scenario - 21.05.2013, 17:57
Re: Player can have more than 100 hp.. - by Pottus - 21.05.2013, 18:00
Re: Player can have more than 100 hp.. - by Scenario - 21.05.2013, 18:04
Re: Player can have more than 100 hp.. - by kubeba59 - 21.05.2013, 18:39
Re: Player can have more than 100 hp.. - by IstuntmanI - 21.05.2013, 19:19
Re: Player can have more than 100 hp.. - by Joe Staff - 21.05.2013, 20:08
Re: Player can have more than 100 hp.. - by kubeba59 - 22.05.2013, 15:52

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