OnPlayerDeath has no effect in filterscript
#10

All other values do get saved so there's nothing wrong with that. Look:
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
    if (PlayerStats[playerid][Logged]==1)
    {
        new INI:File = INI_Open(UserPath(playerid));
        INI_WriteInt(File,"Money", GetPlayerMoney(playerid));
        INI_WriteInt(File,"Score", GetPlayerScore(playerid));
        INI_WriteInt(File,"Kills", PlayerStats[playerid][Kills]);
        INI_WriteInt(File,"Deaths", PlayerStats[playerid][Deaths]);
        INI_WriteFloat(File,"Ratio", float(PlayerStats[playerid][Kills])/float(PlayerStats[playerid][Deaths]));
        INI_WriteInt(File,"Logged", 0);
        INI_Close(File);
    }
    return 1;
}
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