19.05.2013, 03:27
Using a timer would not "function" better than this system. You are comparing apples to oranges. If you actually look at the code, you would see the purpose of this anti-spawn kill system is to protect an AREA, which creates a "safe area" or a "base" for the players in it. If you wanted to simply protect a player when they spawn for a few seconds regardless of where they are, then of course a timer would make sense. Like I said, you're comparing apples to oranges. Two completely different systems.

