18.05.2013, 15:27
Quote:
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Usted debe similar la funciуn de spawn cars en OnPlayerSpawn del jugador o similar, el ejemplo:
public OnPlayerSpawn(playerid) { for(new listitem = 0; listitem < 3; listitem++) { if(PlayerVehicleInfo[playerid][listitem][pvImpounded] == 1) return SendClientMessageEx(playerid,COLOR_WHITE,"El auto que intenta spawnear estб embargado."); if(PlayerVehicleInfo[playerid][listitem][pvImpounded] >= 2) PlayerVehicleInfo[playerid][listitem][pvImpounded] = 0; if(PlayerVehicleInfo[playerid][listitem][pvModelId] != 0 && PlayerVehicleInfo[playerid][listitem][pvImpounded] == 0 && PlayerVehicleInfo[playerid][listitem][pvSpawned]== 0) { if(carsforplayer[playerid] == 2) return SendClientMessageEx(playerid,COLOR_WHITE,"* Sуlo puedes tener 2 coches spawneados y 6 guardados."); PlayerCars++; carsforplayer[playerid]++; new carcreated = CreateVehicle(PlayerVehicleInfo[playerid][listitem][pvModelId], PlayerVehicleInfo[playerid][listitem][pvPosX], PlayerVehicleInfo[playerid][listitem][pvPosY], PlayerVehicleInfo[playerid][listitem][pvPosZ], PlayerVehicleInfo[playerid][listitem][pvPosAngle],PlayerVehicleInfo[playerid][listitem][pvColor1], PlayerVehicleInfo[playerid][listitem][pvColor2], -1); PlayerVehicleInfo[playerid][listitem][pvId] = carcreated; VehicleFuel[carcreated] = PlayerVehicleInfo[playerid][listitem][pvFuel]; SetVehicleHealth(carcreated, PlayerVehicleInfo[playerid][listitem][pvHealth]); SetVehicleVirtualWorld(carcreated, PlayerVehicleInfo[playerid][listitem][pvVW]); PlayerVehicleInfo[playerid][listitem][pvSpawned] = 1; SendClientMessageEx(playerid,COLOR_WHITE,"Vehiculo spawneado correctamente, en la ъltima posiciуn que lo estacionaste. (/gps)"); if(PlayerVehicleInfo[playerid][listitem][pvLocked] == 1) LockPlayerVehicle(playerid, PlayerVehicleInfo[playerid][listitem][pvId], PlayerVehicleInfo[playerid][listitem][pvLock]); LoadPlayerVehicleMods(playerid, listitem); return 1; } else if(PlayerVehicleInfo[playerid][listitem][pvSpawned] == 1) { new playername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, sizeof(playername)); //printf(" Unloading %s's vehicles.", playername); new Float:health; GetVehicleHealth(PlayerVehicleInfo[playerid][listitem][pvId], health); if(health < 500) return SendClientMessageEx(playerid, COLOR_GREY, " El vehiculo estб muy daсado para ser guardado."); if(IsVehicleBusy(PlayerVehicleInfo[playerid][listitem][pvId])) return SendClientMessageEx(playerid, COLOR_GREY, " El vehiculo estб ocupado por otra persona y no puede ser guardado."); if(PlayerVehicleInfo[playerid][listitem][pvImpounded] >= 2) PlayerVehicleInfo[playerid][listitem][pvImpounded] = 0; if(PlayerVehicleInfo[playerid][listitem][pvId] != INVALID_PLAYER_VEHICLE_ID && PlayerVehicleInfo[playerid][listitem][pvImpounded] == 0 && PlayerVehicleInfo[playerid][listitem][pvSpawned]== 1) { PlayerCars--; carsforplayer[playerid]--; if(LockStatus[PlayerVehicleInfo[playerid][listitem][pvId]] != 0) LockStatus[PlayerVehicleInfo[playerid][listitem][pvId]] = 0; UpdatePlayerVehicleMods(playerid, listitem); DestroyVehicle(PlayerVehicleInfo[playerid][listitem][pvId]); VehicleFuel[PlayerVehicleInfo[playerid][listitem][pvId]] = 1000; PlayerVehicleInfo[playerid][listitem][pvId] = INVALID_PLAYER_VEHICLE_ID; PlayerVehicleInfo[playerid][listitem][pvSpawned] = 0; SendClientMessageEx(playerid,COLOR_WHITE,"Vehiculo fue guardado correctamente."); if(PlayerVehicleInfo[playerid][listitem][pvAllowedPlayerId] != INVALID_PLAYER_ID) { Info[PlayerVehicleInfo[playerid][listitem][pvAllowedPlayerId]][pVehicleKeys] = INVALID_PLAYER_VEHICLE_ID; Info[PlayerVehicleInfo[playerid][listitem][pvAllowedPlayerId]][pVehicleKeysFrom] = INVALID_PLAYER_ID; PlayerVehicleInfo[playerid][listitem][pvAllowedPlayerId] = INVALID_PLAYER_ID; } } } } return 1; } |


