18.05.2013, 13:11
Could you tell me why this would have been better as an include? There's not really something in this script that can be of use inside other scripts. Of course, if you want it as an include, it shouldn't be that hard to convert. Besides that, you could even run this script as a gamemode (without any problems), if you so desire. 
Thanks for your suggestion. I don't think I'll do that disco floor thingy. Mainly because it's ugly as hell. I think the checkpoints are quite clear. Plus, they're created at almost every intersection, so it's quite hard to take a wrong turn. Besides that, if you look at the radar, the script already shows where the next two checkpoints will be. (Dark red icons) 
Thanks for your reply, Rajat. If people really have problems with finding the correct path, please let me know. Then I'll try to find something to make it easier.
Edit: Also note that not every node is saved for reference later. Only one node for every 50 to 100 meters is saved in memory, plus almost all the intersections. If two intersections are really close to each other, it will only remember one of them. I've done this because this saves memory and allows for easy access when spawning the checkpoints, as it will only spawn checkpoints at the positions which were saved.

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Anyways, a crazy suggestion - create that disco floor object at every node - would give a highlighted path to the racer!
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Thanks for your reply, Rajat. If people really have problems with finding the correct path, please let me know. Then I'll try to find something to make it easier.
Edit: Also note that not every node is saved for reference later. Only one node for every 50 to 100 meters is saved in memory, plus almost all the intersections. If two intersections are really close to each other, it will only remember one of them. I've done this because this saves memory and allows for easy access when spawning the checkpoints, as it will only spawn checkpoints at the positions which were saved.
