[Map] Spawn Player Para Servidores RPG
#1

Spawn Player

Pastebin :
http://pastebin.com/sFcrphS4

Video:
[ame]http://www.youtube.com/watch?v=Nvw4_hHLRkI[/ame]

pawn Код:
//CARROS DO SPAWN PLAYER
   
    AddStaticVehicleEx(462,823.0999800,-2064.8999000,12.6000000,268.0000000,132,4,15); //Faggio
    AddStaticVehicleEx(462,823.4000200,-2058.3000500,12.6000000,266.0000000,214,218,15); //Faggio
    AddStaticVehicleEx(462,823.4000200,-2052.0000000,12.6000000,272.0000000,245,245,15); //Faggio
    AddStaticVehicleEx(462,823.0999800,-2044.5999800,12.6000000,268.0000000,132,4,15); //Faggio
    AddStaticVehicleEx(462,823.4000200,-2037.5999800,12.6000000,264.0000000,245,245,15); //Faggio
    AddStaticVehicleEx(462,823.4000200,-2030.4000200,12.6000000,266.0000000,88,89,15); //Faggio
    AddStaticVehicleEx(462,850.0000000,-2064.8000500,12.6000000,88.0000000,132,4,15); //Faggio
    AddStaticVehicleEx(462,849.5000000,-2058.8999000,12.6000000,82.0000000,70,89,15); //Faggio
    AddStaticVehicleEx(462,849.7999900,-2052.1001000,12.6000000,88.0000000,42,119,15); //Faggio
    AddStaticVehicleEx(462,849.5999800,-2044.9000200,12.6000000,86.0000000,70,89,15); //Faggio
    AddStaticVehicleEx(462,850.0000000,-2037.5999800,12.6000000,92.0000000,88,89,15); //Faggio
    AddStaticVehicleEx(462,849.5999800,-2030.8000500,12.6000000,84.0000000,245,245,15); //Faggio
   
  //OBJETOS SPAWN PLAYER
 
    CreateObject(1231,821.0000000,-2037.0000000,14.6000000,0.0000000,0.0000000,86.0000000); //object(streetlamp2) (1)
    CreateObject(1278,852.5999800,-2066.0000000,26.1000000,0.0000000,0.0000000,206.0000000); //object(sub_floodlite) (1)
    CreateObject(1278,820.7999900,-2065.5000000,26.1000000,0.0000000,0.0000000,124.0000000); //object(sub_floodlite) (2)
    CreateObject(987,853.2000100,-2067.3000500,11.9000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (1)
    CreateObject(987,841.2999900,-2067.5000000,11.9000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (2)
    CreateObject(987,831.4000200,-2067.5000000,12.0000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (3)
    CreateObject(8171,836.0000000,-1860.3994100,12.0000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (1)
    CreateObject(8171,836.1992200,-1997.8994100,11.9000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland06) (2)
    CreateObject(8670,835.9000200,-1833.9000200,17.7000000,0.0000000,2.0000000,90.0000000); //object(chnatwnmll12_lvs) (1)
    CreateObject(987,820.0000000,-2067.1001000,12.0000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (4)
    CreateObject(987,820.0000000,-2055.1999500,11.9000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (5)
    CreateObject(987,820.0000000,-2043.0999800,12.0000000,0.0000000,0.0000000,88.0000000); //object(elecfence_bar) (6)
    CreateObject(987,820.2999900,-2031.0999800,11.9000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (7)
    CreateObject(987,820.2000100,-2019.1999500,11.9000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (8)
    CreateObject(987,820.5999800,-2007.0999800,11.9000000,0.0000000,0.0000000,94.0000000); //object(elecfence_bar) (9)
    CreateObject(987,820.0000000,-1995.0000000,11.9000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (10)
    CreateObject(987,820.5000000,-1982.9000200,11.9000000,0.0000000,0.0000000,92.0000000); //object(elecfence_bar) (11)
    CreateObject(987,820.5000000,-1970.9000200,11.9000000,0.0000000,0.0000000,92.0000000); //object(elecfence_bar) (12)
    CreateObject(987,820.0000000,-1958.9000200,12.0000000,0.0000000,0.0000000,88.0000000); //object(elecfence_bar) (13)
    CreateObject(987,820.0000000,-1946.8000500,12.0000000,0.0000000,0.0000000,88.0000000); //object(elecfence_bar) (14)
    CreateObject(987,820.2999900,-1934.6999500,11.9000000,0.0000000,0.0000000,92.0000000); //object(elecfence_bar) (15)
    CreateObject(987,820.0000000,-1922.9000200,12.0000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (16)
    CreateObject(987,820.0000000,-1910.6999500,12.0000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (17)
    CreateObject(987,820.0999800,-1898.6999500,12.0000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (18)
    CreateObject(987,820.0000000,-1886.0999800,12.0000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (19)
    CreateObject(987,820.0000000,-1874.0999800,12.1000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (20)
    CreateObject(987,820.0000000,-1861.5999800,12.1000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (21)
    CreateObject(987,819.9000200,-1849.4000200,12.1000000,0.0000000,0.0000000,92.0000000); //object(elecfence_bar) (22)
    CreateObject(987,819.2000100,-1836.6999500,12.0000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (23)
    CreateObject(987,852.7000100,-2054.8999000,11.9000000,0.0000000,0.0000000,268.0000000); //object(elecfence_bar) (24)
    CreateObject(987,852.7999900,-2042.9000200,11.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (25)
    CreateObject(987,852.9000200,-2030.8000500,11.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (26)
    CreateObject(987,853.0999800,-2018.8000500,12.0000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (27)
    CreateObject(987,853.0000000,-2006.6999500,11.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (28)
    CreateObject(987,853.0000000,-1995.0000000,11.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (29)
    CreateObject(987,853.0000000,-1983.0000000,12.0000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (30)
    CreateObject(987,853.0000000,-1971.0000000,11.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (31)
    CreateObject(987,852.9000200,-1959.0000000,11.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (32)
    CreateObject(987,853.0999800,-1947.0000000,11.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (33)
    CreateObject(987,853.0000000,-1935.0000000,11.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (34)
    CreateObject(987,853.0000000,-1922.9000200,12.0000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (35)
    CreateObject(987,852.9000200,-1910.9000200,12.2000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (36)
    CreateObject(987,853.0999800,-1899.0000000,12.1000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (37)
    CreateObject(987,853.0000000,-1887.0000000,12.2000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (38)
    CreateObject(987,853.0999800,-1875.0999800,12.1000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (39)
    CreateObject(987,853.0999800,-1863.3000500,12.0000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (40)
    CreateObject(987,853.0000000,-1851.3000500,12.1000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (41)
    CreateObject(987,853.2999900,-1839.3000500,12.1000000,0.0000000,0.0000000,268.0000000); //object(elecfence_bar) (42)
    CreateObject(987,853.7000100,-1827.3000500,12.0000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (43)
    CreateObject(3458,822.7999900,-2044.3000500,13.4000000,0.0000000,0.0000000,90.0000000); //object(vgncarshade1) (1)
    CreateObject(3458,850.5996100,-2044.8994100,13.4000000,0.0000000,0.0000000,270.0000000); //object(vgncarshade1) (2)
    CreateObject(1597,835.7000100,-1850.5000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (1)
    CreateObject(1597,835.7999900,-1828.0999800,14.7000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (2)
    CreateObject(1597,835.0999800,-1871.6999500,14.7000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (3)
    CreateObject(1597,835.7000100,-1892.0999800,14.7000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (4)
    CreateObject(1597,835.7000100,-1914.0999800,14.7000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (5)
    CreateObject(1597,835.5000000,-1930.0999800,14.6000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (6)
    CreateObject(1597,835.5999800,-1947.5999800,14.6000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (7)
    CreateObject(1597,835.7999900,-1964.9000200,14.6000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (8)
    CreateObject(1597,836.0999800,-1984.4000200,14.6000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (9)
    CreateObject(1597,836.2000100,-2001.3000500,14.6000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (10)
    CreateObject(1597,836.0999800,-2020.5000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (11)

Local Spawn Player :
http://i.imgur.com/3p0XXp6.png
Reply


Messages In This Thread
Spawn Player Para Servidores RPG - by murilorez - 16.05.2013, 00:17
Re: Spawn Player Para Servidores RPG - by Hugo_Matos - 16.05.2013, 00:31
Re: Spawn Player Para Servidores RPG - by Mteck - 16.05.2013, 00:32
Respuesta: Spawn Player Para Servidores RPG - by Wendell - 16.05.2013, 00:37

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