pawno question. code.
#10

ok good idea.. thanks alot for helping. this is what i should do

ok so when they type /war etc..

teleports them to area51 etc..
if they get out of boundries will get them back, w hen they die i should make OnPlayerDeath etc... SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000);


or i could do

/outofwar

SetPlayerWorldBounds(playerid, 20000.0000,-20000.0000,20000.0000,-20000.0000);


etc.. right?


edit: dint work.. is there a way to do like , if the player is in a hydra,hunter or tank to set worl boundries to SetPlayerWorldBounds(playerid, 583.8938, -338.6584, 2428.998, 1576.513);

and once there out of the car to reset the boundries?
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Messages In This Thread
pawno question. code. - by XeoN_13 - 20.03.2009, 01:17
Re: pawno question. code. - by Backwardsman97 - 20.03.2009, 02:15
Re: pawno question. code. - by XeoN_13 - 20.03.2009, 02:32
Re: pawno question. code. - by [HiC]TheKiller - 20.03.2009, 05:35
Re: pawno question. code. - by [RP]Rav - 20.03.2009, 07:12
Re: pawno question. code. - by Backwardsman97 - 20.03.2009, 12:28
Re: pawno question. code. - by Mikep - 20.03.2009, 14:18
Re: pawno question. code. - by XeoN_13 - 21.03.2009, 00:14
Re: pawno question. code. - by Backwardsman97 - 21.03.2009, 00:20
Re: pawno question. code. - by XeoN_13 - 21.03.2009, 00:40

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