/move [x] [y] [z]
#3

Aswell as that use this
pawn Code:
dcmd_move(playerid,params[])
{
  #pragma unused Index
  new tmp[256], tmp2[256], tmp3[256], Index;
  tmp = strtok(params,Index), tmp2 = strtok(params,Index), tmp3 = strtok(params,Index);
  if(!strlen(tmp) || !strlen(tmp2)) return SendClientMessage(playerid, POLICE_COLOR, "USAGE: /move [X] [Y] [Z]");
  new X, Y, Z;
  return SetPlayerPos(playerid, X, Y, Z);
}
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Messages In This Thread
/move [x] [y] [z] - by hazdog - 20.03.2009, 23:31
Re: /move [x] [y] [z] - by brett7 - 20.03.2009, 23:34
Re: /move [x] [y] [z] - by ICECOLDKILLAK8 - 20.03.2009, 23:40
Re: /move [x] [y] [z] - by hazdog - 21.03.2009, 02:22
Re: /move [x] [y] [z] - by Norn - 21.03.2009, 02:25
Re: /move [x] [y] [z] - by hazdog - 21.03.2009, 02:25
Re: /move [x] [y] [z] - by Donny_k - 21.03.2009, 08:53
Re: /move [x] [y] [z] - by LarzI - 21.03.2009, 10:55
Re: /move [x] [y] [z] - by MenaceX^ - 21.03.2009, 11:02

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