14.05.2013, 19:37
1) try to avoid mutexes (really, please don't use them), use std::atomic instead or Concurrency::concurrent_queue / concurrent_vector etc.
2) any more "advanced server owner" will probably make his own plugin using ODB (like me :P Ye, making a gamemode with GDK)
Consider adding support for it somehow :P
I freakin' hate making SQL queries. So I don't do it.
Also now I'm thinking of that, why do you use mutexes at all? They're system wide locks, not process wide locks.
2) any more "advanced server owner" will probably make his own plugin using ODB (like me :P Ye, making a gamemode with GDK)
Consider adding support for it somehow :P
I freakin' hate making SQL queries. So I don't do it.
Also now I'm thinking of that, why do you use mutexes at all? They're system wide locks, not process wide locks.