Issue with cellphones
#6

pawn Код:
CMD:hangup(playerid, params[])
{
    new string[256];
    if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
    if(!PlayerInfo[playerid][pHasCellphone]) return SendClientMessage(playerid, COLOR_GREY, "You don't own a cellphone.");
    if(!BeingCalled[playerid] && !Calling[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on a call or is anybody calling you.");
    format(string, sizeof(string), "* %s puts his cellphone away.", RPN(playerid));
    SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
    SendClientMessage(playerid, COLOR_ORANGE, " You have hungup the line.");
    if(BeingCalled[playerid]) SendClientMessage(Caller[playerid], COLOR_ORANGE, " They hungup the line.");
    else if(Calling[playerid]) SendClientMessage(Called[playerid], COLOR_ORANGE, " They hungup the line.");
    if(Call911[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You can't hangup on a 911 call.");
    //
    SetPlayerSpecialAction(playerid, SPECIAL_ACTION_STOPUSECELLPHONE);
    if(Calling[playerid] && Calling[Caller[playerid]])
    {
        SetPlayerSpecialAction(Called[playerid], SPECIAL_ACTION_STOPUSECELLPHONE);
        format(string, sizeof(string), "[Cellphone] Phonecall lasted for %d seconds, price: $%d", CallTime[playerid], CallTime[playerid]*10/100);
        SendClientMessage(playerid, COLOR_YELLOW, string);
        format(string, sizeof(string), "[Cellphone] Phonecall lasted for %d seconds, price: $%d", CallTime[Caller[playerid]], CallTime[Caller[playerid]]*10/100);
        SendClientMessage(Caller[playerid], COLOR_YELLOW, string);
        GiveZaiatMoney(playerid, -(CallTime[playerid]*10/100));
        TaxMoney += (CallTime[playerid]*10/100);
        Calling[playerid] = 0;
        BeingCalled[playerid] = 0;
        Caller[playerid] = -1;
        CallTime[playerid] = 0;
        Called[playerid] = -1;
        GiveZaiatMoney(Caller[playerid], -(CallTime[Caller[playerid]]*10/100));
        TaxMoney += (CallTime[Caller[playerid]]*10/100);
        Calling[Called[playerid]] = 0;
        BeingCalled[Called[playerid]] = 0;
        Caller[Called[playerid]] = -1;
        CallTime[Called[playerid]] = 0;
        Called[Called[playerid]] = -1;
    }
/*  else if(Calling[Caller[playerid]])
    {
        SetPlayerSpecialAction(Called[playerid], SPECIAL_ACTION_STOPUSECELLPHONE);
        format(string, sizeof(string), "[Cellphone] Phonecall lasted for %d seconds, price: $%d", CallTime[Caller[playerid]], CallTime[Caller[playerid]]*10/100);
        SendClientMessage(Caller[playerid], COLOR_YELLOW, string);
        GiveZaiatMoney(Caller[playerid], -(CallTime[Caller[playerid]]*10/100));
        TaxMoney += (CallTime[Caller[playerid]]*10/100);
        Calling[Called[playerid]] = 0;
        BeingCalled[Called[playerid]] = 0;
        Caller[Called[playerid]] = -1;
        CallTime[Called[playerid]] = 0;
        Called[Called[playerid]] = -1;
    }*/

    return 1;
}
This is what I've used in the past, but, I haven't fully tested it, although, I haven't seen the bug happening or being announced from then.
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Messages In This Thread
Issue with cellphones - by Miruclus - 13.05.2013, 10:08
Re: Issue with cellphones - by Miruclus - 14.05.2013, 18:15
Re: Issue with cellphones - by Vrag - 14.05.2013, 18:44
Re: Issue with cellphones - by Miruclus - 14.05.2013, 18:47
Re: Issue with cellphones - by BigGroter - 14.05.2013, 19:24
Re: Issue with cellphones - by Private200 - 14.05.2013, 19:27
Re: Issue with cellphones - by Miruclus - 14.05.2013, 19:33
Re: Issue with cellphones - by Miruclus - 16.05.2013, 10:06

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