Detecting DriveBy
#1

How do you reliably detect if a player drive by'd for his kill?

I've tryed doing "if (IsPlayerInAnyVehicle(killerid))" and "if(reason == 29 && IsPlayerInAnyVehicle(killerid)) (29 = SMG)

Neither worked. Any idea?
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Messages In This Thread
Detecting DriveBy - by Redirect Left - 20.03.2009, 22:32
Re: Detecting DriveBy - by Rks25 - 20.03.2009, 22:33
Re: Detecting DriveBy - by Kinetic - 21.03.2009, 00:55

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