14.05.2013, 03:34
Maybe adjust your
GetVehiclePos(oldcar[playerid], cx, cy, cz);
if(IsPlayerInRangeOfPoint(playerid, 3, cx, cy, cz)
GetVehiclePos(oldcar[playerid], cx, cy, cz);
if(IsPlayerInRangeOfPoint(playerid, 3, cx, cy, cz)

