[HELP] Bonus System for Cops who arrested Criminal
#1

Hi everyone, how can I add bonus system for cops who arrested a criminal, which means if a cop arrest criminal (4 - 6 wanted level) they get cash bonus (random - Higher wanted levels, higher bonus). How do I do that and with Client Message and Game Textdraw?

Here's my arrest command.



Код:
	if(strcmp(cmd, "/arrest", true) == 0 || strcmp(cmd, "/ar", true) == 0)
	{
	new string[250];
    if(IsSpawned[playerid] == 0)
	{
	SendClientMessage(playerid, COLOR_ERROR, "You are dead. You cannot use this command");
    return 1;
    }
    if(gTeam[playerid] != COP && gTeam[playerid] != SWAT && gTeam[playerid] != ARMY && gTeam[playerid] != FBI)
	{
    SendClientMessage(playerid,COLOR_ERROR,"You are not a Law Enforcement officer.");
    return 1;
    }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
	{
    SendClientMessage(playerid, COLOR_ERROR, "USAGE: /ar (id)");
    return 1;
    }
    giveplayerid = strval(tmp);
    if(!IsNumeric(tmp))
	{
    SendClientMessage(playerid, COLOR_ERROR, "USAGE: /ar (id)");
    return 1;
    }
    if(!IsPlayerConnected(giveplayerid))
	{
    format(string, sizeof(string), "ID (%d) is not an active player", giveplayerid);
    SendClientMessage(playerid, COLOR_ERROR, string);
    return 1;
    }
    new oname[24];
    new pname[24];
    GetPlayerName(playerid,oname, 24);
	GetPlayerName(giveplayerid, pname, 24);
	if(GetPlayerWantedLevel(giveplayerid) <= 3)
	{
	format(string, sizeof(string), "%s(%d) does not have a warrant. You cannot arrest a player without a warrant",pname,giveplayerid);
	SendClientMessage(playerid,COLOR_ERROR,string);
    return 1;
    }
    if(IsPlayerInAnyVehicle(playerid))
	{
    SendClientMessage(playerid,COLOR_ERROR,"You cannot arrest a suspect if you are in a car.");
    return 1;
    }
    if(GetDistanceBetweenPlayers(playerid,giveplayerid) > 10)
	{
    format(string, sizeof(string), "%s(%d) is too far away. You cannot arrest that player",pname,giveplayerid);
    SendClientMessage(playerid,COLOR_ERROR,string);
    return 1;
    }
    if(IsSpawned[giveplayerid] == 0)
	{
	format(string, sizeof(string), "%s(%d) is dead. You cannot arrest a dead criminal.",pname,giveplayerid);
    SendClientMessage(playerid,COLOR_ERROR,string);
    return 1;
    }
    SetPlayerVirtualWorld(giveplayerid,0);
    if(GetPlayerWantedLevel(playerid) >=1)
	{
    SendClientMessage(playerid,COLOR_ERROR,"You cannot use this command if you are wanted by the police");
    return 1;
    }
    if(giveplayerid == playerid)
	{
    SendClientMessage(playerid,COLOR_ERROR,"You cannot arrest yourself");
    return 1;
    }
    new spawn = random(sizeof(PrisonSpawn)), string2[250], Float:health, copname[MAX_PLAYER_NAME], arrested[MAX_PLAYER_NAME];
    GetPlayerName(playerid, copname, sizeof(copname));
    GetPlayerName(strval(tmp), arrested, sizeof(arrested));
    GetPlayerHealth(strval(tmp), health);
	SendClientMessage(strval(tmp), GREY, "|_| San Andreas Police Dept. |_|");
	format(string, sizeof(string), "You have been arrested by Law Enforcement Officer %s (%d).", copname);
	SendClientMessage(strval(tmp), WHITE, string);
	ResetPlayerWeapons(strval(tmp));
	SetPlayerPos(strval(tmp), PrisonSpawn[spawn][0], PrisonSpawn[spawn][1], PrisonSpawn[spawn][2]);
	SetPlayerFacingAngle(strval(tmp), PrisonSpawn[spawn][3]);
	SetCameraBehindPlayer(strval(tmp));
	if(GetPlayerWantedLevel(strval(tmp)) >= 4 && GetPlayerWantedLevel(strval(tmp)) <= 5)
	{
	PrisonTime[strval(tmp)] = 60;
	GivePlayerMoney(playerid,25000);
	GivePlayerScore(playerid,1);
	}
	else if(GetPlayerWantedLevel(strval(tmp)) >= 6 && GetPlayerWantedLevel(strval(tmp)) <= 8)
	{
	PrisonTime[strval(tmp)] = 120;
	GivePlayerMoney(playerid,35000);
	GivePlayerScore(playerid,1);
	}
	else if(GetPlayerWantedLevel(strval(tmp)) >= 9 && GetPlayerWantedLevel(playerid) <= 11)
	{
	PrisonTime[strval(tmp)] = 180;
	GivePlayerMoney(playerid,45000);
	GivePlayerScore(playerid,2);
	}
	else if(GetPlayerWantedLevel(strval(tmp)) >= 12 && GetPlayerWantedLevel(strval(tmp)) <= 14)
	{
	PrisonTime[strval(tmp)] = 240;
	GivePlayerMoney(playerid,55000);
	GivePlayerScore(playerid,2);
	}
	else if(GetPlayerWantedLevel(strval(tmp)) >= 15)
	{
	PrisonTime[strval(tmp)] = 300;
	GivePlayerMoney(playerid,65000);
	GivePlayerScore(playerid,3);
	}
	SetPlayerWantedLevel(strval(tmp), 0);
	SetPlayerInterior(strval(tmp),3);
	SetPlayerHealth(strval(tmp),99999);
	TogglePlayerControllable(strval(tmp), true);
	SetPlayerJailed(strval(tmp), true);
	format(string2, sizeof(string2), "Law Enforcement Officer %s (%d) has arrested Wanted Suspect %s (%d).", copname, playerid, arrested, strval(tmp));
	Announce(string2);
	if(health <= 90)
	{
    SendClientMessage(strval(tmp), GREY, "|_| San Andreas Police Dept. |_|");
    SendClientMessage(strval(tmp), WHITE, "SAPD has given you some food.");
    SetPlayerHealth(strval(tmp), health+10);
    ApplyAnimation(strval(tmp), "FOOD", "EAT_Burger", 4.0, 0, 0, 0, 0, 0);
	}
    return 1;
    }
Help please!
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