12.05.2013, 07:11
Put it either in OnPlayerConnect, or in OnPlayerSpawn (both'll work, I always put them in OnPlayerSpawn).
Though it's unneeded in OnPlayerSpawn (it gets called all the time). You'd best put it in OnPlayerConnect
pawn Код:
public OnPlayerSpawn(playerid)
{
RemoveBuildingForPlayer(playerid, 1266, 1538.5234, -1609.8047, 19.8438, 0.25);
return 1;
}