19.03.2009, 20:08
Код:
new Float:userX, Float:userY, Float:userZ; GetPlayerPos(playerid, X, Y, Z); for(new i=0; i<=MAX_PLAYERS; i++) { if(PlayerToPoint(i, userX, userY, userZ, [radius])) { new Float:X, Float:Y, Float:Z; GetPlayerPos(i, X, Y, Z); PlayerPlaySound(i, [soundid], X, Y, Z); } } PlayerToPoint(playerid,Float:x,Float:y,Float:z,radius) { if(GetPlayerDistanceToPointEx(playerid,x,y,z) < radius) { return 1; } return 0; }