19.03.2009, 20:08
Код:
new Float:userX, Float:userY, Float:userZ;
GetPlayerPos(playerid, X, Y, Z);
for(new i=0; i<=MAX_PLAYERS; i++)
{
if(PlayerToPoint(i, userX, userY, userZ, [radius]))
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(i, X, Y, Z);
PlayerPlaySound(i, [soundid], X, Y, Z);
}
}
PlayerToPoint(playerid,Float:x,Float:y,Float:z,radius)
{
if(GetPlayerDistanceToPointEx(playerid,x,y,z) < radius)
{
return 1;
}
return 0;
}

