djson
#5

here is one

pawn Код:
CMD:createdealership(playerid, params[])
{
    if (PlayerInfo[playerid][pAdmin] < 1337)
    {
        SendClientMessageEx(playerid, COLOR_GREY, " You are not allowed to use this command.");
        return 1;
    }

    new string[128], price, radius, message[64];
    if(sscanf(params, "dds[64]", price, radius, message)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /createdealership [price] [radius] [message]");

    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid,X,Y,Z);
    new dealershipid = CreateCarDealership(X, Y, Z, radius, price, message);
    if(dealershipid == -1)
    {
        SendClientMessageEx(playerid, COLOR_GREY, "ERROR: Car Dealerships limit reached.");
    }
    else
    {
        format(string, sizeof(string), " Car Dealership created with ID %d.", dealershipid);
        SendClientMessageEx(playerid, COLOR_GRAD1, string);
    }
    return 1;
}
but the one i need to fix is when they buy the car

pawn Код:
if(GetCarDealershipVehicleId(newcar) != -1 && GetCarDealershipVehicleId(newcar) == GetPVarInt(playerid, "editingcdveh")) return 1;
        if(GetCarDealershipVehicleId(newcar) != -1)
        {
            new string[57 + 20 + 4];
            format(string, sizeof(string),"Would you like to buy this %s?\n\nThis vehicle costs $%d.", GetVehicleName(newcar), CarDealershipInfo[GetCarDealershipId(newcar)][cdVehicleCost][GetCarDealershipVehicleId(newcar)]);
            ShowPlayerDialog(playerid,DIALOG_CDBUY,DIALOG_STYLE_MSGBOX,"Warning:",string,"Buy","Cancel");
            TogglePlayerControllable(playerid, false);
            return 1;
        }
        GetVehicleParamsEx(newcar,engine,lights,alarm,doors,bonnet,boot,objective);
        if((engine == VEHICLE_PARAMS_UNSET || engine == VEHICLE_PARAMS_OFF) && GetVehicleModel(newcar) != 509 && GetVehicleModel(newcar) != 481 && GetVehicleModel(newcar) != 510) {
            SendClientMessageEx(playerid, COLOR_WHITE, "This vehicle's engine is not running - if you wish to start it, type /car engine.");
        }
        else
        {
            if(GetVehicleModel(GetPlayerVehicleID(playerid)) != 481 && GetVehicleModel(GetPlayerVehicleID(playerid)) != 509 && GetVehicleModel(GetPlayerVehicleID(playerid)) != 510)
            {
                SetPVarInt(playerid, "fuelonoff", 1);
                FuelBar[playerid] = CreateProgressBar(548.00, 26.00, 57.50, 3.20, 866792447, 100.0);
                textdrawscount++;
                SetProgressBarValue(FuelBar[playerid], VehicleFuel[GetPlayerVehicleID(playerid)]);
                ShowProgressBarForPlayer(playerid, FuelBar[playerid]);
            }
        }
and the dialog
pawn Код:
else if(dialogid == DIALOG_CDBUY)
    {

        // Account Eating Bug Fix
        if(!IsPlayerInAnyVehicle(playerid))
        {
            TogglePlayerControllable(playerid, 1);
            SendClientMessageEx(playerid,COLOR_GRAD2,"You need to be in the vehicle you wish to purchase.");
            return 1;
        }

        new vehicleid = GetPlayerVehicleID(playerid);
        new v = GetCarDealershipVehicleId(vehicleid);
        new d = GetCarDealershipId(vehicleid);
        if(response)
        {
            if(CarDealershipInfo[d][cdVehicleSpawn][0] == 0.0 && CarDealershipInfo[d][cdVehicleSpawn][1] == 0.0 && CarDealershipInfo[d][cdVehicleSpawn][2] == 0.0)
            {
                SendClientMessageEx(playerid, COLOR_GRAD1, "ERROR: The owner of this Car Dealership hasn't set the purchased vehicles spawn point.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(IsVIPModel(vehicleid) && (PlayerInfo[playerid][pDonateRank] == 0 || PlayerInfo[playerid][pTempVIP] > 0))
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: Only VIP's can own that type of vehicles.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            new playervehicleid = GetPlayerFreeVehicleId(playerid);
            new carsamount = GetPlayerVehicleCount(playerid);
            if((PlayerInfo[playerid][pDonateRank] == 0 || PlayerInfo[playerid][pTempVIP] > 0) && carsamount >= 2)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(PlayerInfo[playerid][pDonateRank] == 1 && carsamount >= 3)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars, VIP Rank 1 can only own 1 extra car.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(PlayerInfo[playerid][pDonateRank] == 2 && carsamount >= 4)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars, VIP Rank 2 can only own 2 extra cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(PlayerInfo[playerid][pDonateRank] == 3 && carsamount >= 5)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars, VIP Rank 3 can only own 3 extra cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            if(playervehicleid == -1)
            {
                SendClientMessageEx(playerid, COLOR_GREY, "ERROR: You can't have more cars.");
                RemovePlayerFromVehicle(playerid);
                new Float:slx, Float:sly, Float:slz;
                GetPlayerPos(playerid, slx, sly, slz);
                SetPlayerPos(playerid, slx, sly, slz+1.2);
                TogglePlayerControllable(playerid, 1);
                return 1;
            }
            new randcolor1 = Random(0, 126);
            new randcolor2 = Random(0, 126);
            SetPlayerPos(playerid, CarDealershipInfo[d][cdVehicleSpawn][0], CarDealershipInfo[d][cdVehicleSpawn][1], CarDealershipInfo[d][cdVehicleSpawn][2]+2);
            TogglePlayerControllable(playerid, 1);
            new cost;
            if(PlayerInfo[playerid][pDonateRank] < 1)
            {
                cost = CarDealershipInfo[d][cdVehicleCost][v];
                if(GetPVarInt(playerid, "Cash") < CarDealershipInfo[d][cdVehicleCost][v])
                {
                    SendClientMessageEx(playerid, COLOR_GRAD1, "ERROR: You don't have enough money to buy this.");
                    RemovePlayerFromVehicle(playerid);
                    new Float:slx, Float:sly, Float:slz;
                    GetPlayerPos(playerid, slx, sly, slz);
                    SetPlayerPos(playerid, slx, sly, slz+1.2);
                    return 1;
                }
                format(string, sizeof(string), " Thank you for buying at %s.", CarDealershipInfo[d][cdMessage]);
                SendClientMessageEx(playerid, COLOR_GRAD1, string);
                SetPVarInt(playerid, "Cash", GetPVarInt(playerid, "Cash")-CarDealershipInfo[d][cdVehicleCost][v]);
                CarDealershipInfo[d][cdTill] += ( CarDealershipInfo[d][cdVehicleCost][v] * 40 ) / ( 100 );
            }
            else
            {
                cost = ( CarDealershipInfo[d][cdVehicleCost][v] * 80 ) / ( 100 );
                if(GetPVarInt(playerid, "Cash") < cost)
                {
                    SendClientMessageEx(playerid, COLOR_GRAD1, "ERROR: You don't have enough money to buy this.");
                    RemovePlayerFromVehicle(playerid);
                    new Float:slx, Float:sly, Float:slz;
                    GetPlayerPos(playerid, slx, sly, slz);
                    SetPlayerPos(playerid, slx, sly, slz+1.2);
                    return 1;
                }

                format(string, sizeof(string), " Thank you for buying at %s.", CarDealershipInfo[d][cdMessage]);
                SendClientMessageEx(playerid, COLOR_GRAD1, string);
                SetPVarInt(playerid, "Cash", GetPVarInt(playerid, "Cash") - cost );
                CarDealershipInfo[d][cdTill] += cost;
            }
            new car = CreatePlayerVehicle(playerid, playervehicleid, CarDealershipInfo[d][cdVehicleModel][v], CarDealershipInfo[d][cdVehicleSpawn][0], CarDealershipInfo[d][cdVehicleSpawn][1], CarDealershipInfo[d][cdVehicleSpawn][2], CarDealershipInfo[d][cdVehicleSpawn][3], randcolor1, randcolor2, cost);
            SetTimerEx("PutPlayerInVeh", 2000, 0, "dd", playerid, car);
            SavecDealership(d);
        }
        else
        {
            RemovePlayerFromVehicle(playerid);
            new Float:slx, Float:sly, Float:slz;
            GetPlayerPos(playerid, slx, sly, slz);
            SetPlayerPos(playerid, slx, sly, slz+1.2);
            TogglePlayerControllable(playerid, 1);
            return 1;
        }
    }
Reply


Messages In This Thread
djson - by ryanhawk31 - 10.05.2013, 02:36
Respuesta: djson - by LoLeRo - 10.05.2013, 02:51
Re: djson - by CJay9209 - 10.05.2013, 03:26
Re: djson - by Kwarde - 10.05.2013, 12:57
Re: djson - by ryanhawk31 - 10.05.2013, 14:54

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