How do you pass var throughout the gamemode?
#4

Here's my codes

Код:
public ServerPlayersCount(playerid)
{
	ServerMaxPlayers = CountConnectedPlayers();
	if(ServerMaxPlayers < 2)
	{
		if(GetPVarInt(playerid, "WaitingMSG") != 1)
		{
			SendClientMessage(playerid, COLOR_YELLOW, "Waiting for players to join");
			SetPVarInt(playerid, "WaitingMSG", 1);
		}
		GameTextForPlayer(playerid, "Waiting for players", 2000, 3);
		SetPlayerHealth(playerid, 99999);
		ServerPlayersCountTimer = SetTimer("ServerPlayersCount", 1500, false);
	}
	else if (ServerMaxPlayers >= 2)
	{
		KillTimer(ServerPlayersCountTimer);
		GameTextForPlayer(playerid, "Initiating New Round", 950, 3);
		if (RoundStarted != 1)
		{
			InitiateNewRoundTimer = SetTimer("InitiateNewRound", 2000, false);
		}
		else
		{
		    SetTimer("PlayerSpawner", 2000, false);
		}
	}
	else if (ServerMaxPlayers == 0)
	{
		KillTimer(ServerPlayersCountTimer);
	}
}
Код:
public InitiateNewRound(playerid)
{
	KillTimer(InitiateNewRoundTimer);
	TogglePlayerControllable(playerid,0);
	SetCameraBehindPlayer(playerid);
	SendClientMessageToAll(COLOR_BLUE, "New Round Started!");
	ResetPlayerWeapons(playerid);
	SetPlayerTeam(playerid,0);
	ShowTeamPlayerNameTags(playerid, 0);
	SetPlayerColor(playerid,COLOR_BLUE);
	SetPlayerSkin(playerid,285);
	SetPlayerArmour(playerid, 0);
	SetPlayerChatBubble(playerid, "Spawn Protected!", COLOR_RED, 100.0, 4000);
	GivePlayerWeapon(playerid,24,56);
	GivePlayerWeapon(playerid,25,50);
	GivePlayerWeapon(playerid,31,150);
	GivePlayerWeapon(playerid,28,300);
	GivePlayerWeapon(playerid,17,5);
	GameTextForPlayer(playerid, "~r~Kill all the Zombies!", 150, 0);
	new Random = random(sizeof(RandomSpawns));
	SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
	GivePlayerMoney(playerid, 3000);
	DisablePlayerCheckpoint(playerid);
	RoundStarted = 1;
	EnableSpawnMovementTimer = SetTimer("EnableSpawnMovement", 1500, false);
	EnableAntiSpawnKillTimer = SetTimer("EnableAntiSpawnKill", 500, false);
    InfectPlayerTimer = SetTimer("InfectPlayer", 25000, false);
}
Код:
public PlayerSpawner(playerid)
{
	if(RoundStarted == 1)
	{
	TogglePlayerControllable(playerid,0);
	SetCameraBehindPlayer(playerid);
	ResetPlayerWeapons(playerid);
	SetPlayerTeam(playerid,0);
	ShowTeamPlayerNameTags(playerid, 0);
	SetPlayerColor(playerid,COLOR_BLUE);
	SetPlayerSkin(playerid,285);
	SetPlayerArmour(playerid, 0);
	SetPlayerChatBubble(playerid, "Spawn Protected!", COLOR_RED, 100.0, 4000);
	GivePlayerWeapon(playerid,24,56);
	GivePlayerWeapon(playerid,25,50);
	GivePlayerWeapon(playerid,31,150);
	GivePlayerWeapon(playerid,28,300);
	GivePlayerWeapon(playerid,17,5);
	GameTextForPlayer(playerid, "~r~Kill all the Zombies!", 150, 0);
	new Random = random(sizeof(RandomSpawns));
	SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]);
	GivePlayerMoney(playerid, 3000);
	DisablePlayerCheckpoint(playerid);
	EnableSpawnMovementTimer = SetTimer("EnableSpawnMovement", 1500, false);
	EnableAntiSpawnKillTimer = SetTimer("EnableAntiSpawnKill", 500, false);
	}
}
Код:
stock CountConnectedPlayers()
{
	new PlayerCount = 0;
	for(new L = 0; L <= MAX_PLAYERS; L ++)
	{
        if(GetPlayerState(L) == PLAYER_STATE_NONE) continue;
		if(IsPlayerConnected(L)) PlayerCount++;
	}
	return PlayerCount;
}
So if the number of online players isn't 2 then the players will have infinite health and will see a message, when another player joins, only the first player gets weapon, only the first player re-spawns, in another words only the first player gets the timer

I do not want to send the timers individually. I want to send a server timer and when the timer hits 0 the function will be called and every player will run that function

EDIT:

If I use loop will it work? I loop the function code through every player
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Messages In This Thread
DELETE - by SlonCHL - 05.05.2013, 07:19
Re: How do you pass var throughout the gamemode? - by park4bmx - 05.05.2013, 07:58
AW: How do you pass var throughout the gamemode? - by ulbi1990 - 05.05.2013, 07:59
Re: How do you pass var throughout the gamemode? - by SlonCHL - 10.05.2013, 10:13
Re: How do you pass var throughout the gamemode? - by SlonCHL - 11.05.2013, 01:12

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