09.05.2013, 15:43
If the problem would be the failure of connection with the database it'd shutdown right after that failure.
Check your gamemode; does it have something like:
OnGameModeExit();
or
SendRconCommand("exit");
in it?
Either way, check your OnGameModeInit callback AFTER the [LoadCrates] Load Query Sent print (so you most likely must search for print("[LoadCrates] Load Query Sent");
If you can't figure it out, reply here with your entire OnGameModeInit callback (if it's too big, use pastebin.com off course
)
Check your gamemode; does it have something like:
OnGameModeExit();
or
SendRconCommand("exit");
in it?
Either way, check your OnGameModeInit callback AFTER the [LoadCrates] Load Query Sent print (so you most likely must search for print("[LoadCrates] Load Query Sent");
If you can't figure it out, reply here with your entire OnGameModeInit callback (if it's too big, use pastebin.com off course
