Automatic gates
#5

Ok and back to the problems at hand. Lets say a timer is stored at idk..countertimer[playerid] and it's assigned a timer when someone does /timer, it's killed when the timer hits 0, and when the player disconnects. So if a player disconnects, a player who never done the /timer command, what happens? If it's something bad how to fix?
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Messages In This Thread
Automatic gates - by JackBurgani - 08.05.2013, 22:12
Re: Automatic gates - by IceCube! - 08.05.2013, 22:17
Re: Automatic gates - by JackBurgani - 08.05.2013, 22:22
Re: Automatic gates - by Knappen - 08.05.2013, 22:42
Re: Automatic gates - by JackBurgani - 08.05.2013, 22:52
Re: Automatic gates - by JackBurgani - 08.05.2013, 23:21
Re: Automatic gates - by MP2 - 09.05.2013, 05:25

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