Automatic gates
#3

Never mind, the timer was being killed on in another place in my script. I fixed it, but this leads me to wonder that it could happen anywhere else in my script. Any tips for killing the timers you're meaning to kill? I've always assigned it to an array but I guess that's not good enough.

EDIT:
For example, I'll kill a timer once a countdown is down, but just incase that player leaves before the countdown is done, I'll kill it again on disconnect. Better way to do this?
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Messages In This Thread
Automatic gates - by JackBurgani - 08.05.2013, 22:12
Re: Automatic gates - by IceCube! - 08.05.2013, 22:17
Re: Automatic gates - by JackBurgani - 08.05.2013, 22:22
Re: Automatic gates - by Knappen - 08.05.2013, 22:42
Re: Automatic gates - by JackBurgani - 08.05.2013, 22:52
Re: Automatic gates - by JackBurgani - 08.05.2013, 23:21
Re: Automatic gates - by MP2 - 09.05.2013, 05:25

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