08.05.2013, 14:08
It depends what you consider a "real server" to be.
Mine uses it and I'm about 20% done in rewriting my whole gamemode into C++ (many segments partially exist in both PAWN code and C++ to not lose functionality).
About players - I don't know if it could be called a real server since it has been 2 years since we last had ~200 players online, currently averaging at about 20.
... But I think this creation is just perfect. I do have some random crashes like once a day or so which crashdetect doesn't show an exact reason for, but streamer.so seems to be the highest up in the call log so I assume it has something to do with it.
Mine uses it and I'm about 20% done in rewriting my whole gamemode into C++ (many segments partially exist in both PAWN code and C++ to not lose functionality).
About players - I don't know if it could be called a real server since it has been 2 years since we last had ~200 players online, currently averaging at about 20.
... But I think this creation is just perfect. I do have some random crashes like once a day or so which crashdetect doesn't show an exact reason for, but streamer.so seems to be the highest up in the call log so I assume it has something to do with it.