07.05.2013, 19:13
Change
to
EDIT: + Add something like "KillPlayerTimer(timerid)", because I don't want to define for every PlayerTimer the delay untill the PlayerTimer is deleted. KillPlayerTimers delete all PlayerTimers, that's useless for me.
Code:
#if defined TIMERFIX_OnPlayerDisconnect return TIMERFIX_OnPlayerDisconnect(playerid);
Code:
#if defined TIMERFIX_OnPlayerDisconnect return TIMERFIX_OnPlayerDisconnect(playerid, reason);