[Q] Plugins
#3

There is only one thread, the internal "business" is running alternatively with plugins.

In most cases, C++ code is faster than Pawn.

You can write gamemodes in C++. Check Zeex's "sampgdk" project.
Reply


Messages In This Thread
[Q] Plugins - by scott1 - 04.05.2013, 10:24
Re : [Q] Plugins - by scott1 - 06.05.2013, 14:35
Re: [Q] Plugins - by Dan.. - 06.05.2013, 16:38

Forum Jump:


Users browsing this thread: 1 Guest(s)