FDLG Help
#4

You can write all your dialog code into the function that uses it without a need for making dialogid defines and callback functions which is much better for keeping your code organized, as a matter of fact I would never even consider doing dialogs any other way.

Here is an example.

pawn Код:
// Set gang name
CMD:gangname(playerid, arg[])
{
    // Is player in a gang?
    if(p_DATA[playerid][p_GangID] != 0)
    {
        // Is player leader ?
        if(p_DATA[playerid][p_GangRank] == 1)
        {
            inline Response(pid, dialogid, response, listitem, string:text[])
            {
                #pragma unused listitem, dialogid, pid
                if (response)
                {
                    if(strlen(text) > 3 || strlen(text) <= 30)
                    {
                        new line[128];
                        format(line, sizeof(line), "%s gang is now known as %s", Gang_Name[p_DATA[playerid][p_GangSlot]], text);
                        SendClientMessageToAll(STEALTH_YELLOW, line);
                        format(Gang_Name[p_DATA[playerid][p_GangSlot]], 32, "%s", text);
                        // Save gang name to DB
                        SaveGangName(p_DATA[playerid][p_GangSlot]);
                    }
                    else
                    {
                        SendClientMessage(playerid, STEALTH_YELLOW, "Gang names must be more than 4 characters and no more than 30");
                        Dialog_ShowCallback(playerid, using inline Response, DIALOG_STYLE_INPUT, "Enter a name for your gang", "New Gang Name", "Ok", "Cancel");
                    }
                }
            }
            Dialog_ShowCallback(playerid, using inline Response, DIALOG_STYLE_INPUT, "Enter a name for your gang", "New Gang Name", "Ok", "Cancel");
        }
        else SendClientMessage(playerid, STEALTH_YELLOW, "You must be gang leader to use this command.");
    }
    else SendClientMessage(playerid, STEALTH_YELLOW, "You are not a in a gang");
    return 1;
}
Don't you think that looks a lot better and makes more sense than traditional methods?
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Messages In This Thread
FDLG Help - by TKZ227 - 05.05.2013, 22:10
Re: FDLG Help - by Pottus - 05.05.2013, 22:15
Re: FDLG Help - by TKZ227 - 05.05.2013, 22:30
Re: FDLG Help - by Pottus - 05.05.2013, 22:34
Re: FDLG Help - by TKZ227 - 05.05.2013, 22:45
Re: FDLG Help - by Pottus - 05.05.2013, 23:12

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