anti airbreak
#3

true, what i did is actualy made a airbreak in pawn
the behavior is that with airbreak, when its moving the angle stays the same when moving forward or any direction

all you gotta do, is when user is moving at a too fast speed, let it check their angle multiple times;

and since i am pretty sure that people will move forward and backward , make a detection for all those direction except down and up direction,this way can always get "slapped", or fall out of a plane;

and tell you what, ALL vehicles can be airbreaking as it is a teleport basicly;
i felt like it, so i flew with a bmx and a nrg;

anyways, cheers
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Messages In This Thread
anti airbreak - by StrickenKid - 17.03.2009, 22:33
Re: anti airbreak - by Kinetic - 17.03.2009, 22:52
Re: anti airbreak - by maij - 18.03.2009, 14:27

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