18.03.2009, 14:27
true, what i did is actualy made a airbreak in pawn ![Evil](images/smilies/twisted.gif)
the behavior is that with airbreak, when its moving the angle stays the same when moving forward or any direction
all you gotta do, is when user is moving at a too fast speed, let it check their angle multiple times;
and since i am pretty sure that people will move forward and backward , make a detection for all those direction except down and up direction,this way can always get "slapped", or fall out of a plane;
and tell you what, ALL vehicles can be airbreaking as it is a teleport basicly;
i felt like it, so i flew with a bmx and a nrg;
anyways, cheers
![Evil](images/smilies/twisted.gif)
the behavior is that with airbreak, when its moving the angle stays the same when moving forward or any direction
all you gotta do, is when user is moving at a too fast speed, let it check their angle multiple times;
and since i am pretty sure that people will move forward and backward , make a detection for all those direction except down and up direction,this way can always get "slapped", or fall out of a plane;
and tell you what, ALL vehicles can be airbreaking as it is a teleport basicly;
i felt like it, so i flew with a bmx and a nrg;
anyways, cheers