Blur Screen.
#7

no shit, but a textdraw just changes the color/brightness values of the still sharp picture. dx3d needs to be modified in order to make real optical changes.
the best thing i achieved so far, is getting the reflecting water ribble effect to work - while playing in a well-known server - including Depth Of Field, using 32 layers. it looked great, but dropped the fps to <25. since i got myself a slightly better GPU, its time to reconsider some ENB settings...
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Messages In This Thread
Blur Screen. - by kubeba59 - 05.05.2013, 15:11
Re: Blur Screen. - by RevolutionaryGaming - 05.05.2013, 15:13
Re: Blur Screen. - by kubeba59 - 05.05.2013, 15:15
Re: Blur Screen. - by RevolutionaryGaming - 05.05.2013, 15:19
Re: Blur Screen. - by Babul - 05.05.2013, 16:46
Re: Blur Screen. - by Yashas - 05.05.2013, 16:49
Re: Blur Screen. - by Babul - 05.05.2013, 16:57

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