05.05.2013, 04:14
pInfo[killerid][Kills]++;
This line too but I think it would highly unlikely...
if(InDuel[killerid] == 1)
As a matter of fact I don't like how the duel looks at all what happens if the the player somehow dies another way? There is no reference to the other duelist besides checking the killerid is a poor assumption, duel info should be stored in a enum which references each other players id in the duel.
This line too but I think it would highly unlikely...
if(InDuel[killerid] == 1)
As a matter of fact I don't like how the duel looks at all what happens if the the player somehow dies another way? There is no reference to the other duelist besides checking the killerid is a poor assumption, duel info should be stored in a enum which references each other players id in the duel.