04.05.2013, 15:34
A better way would be to use OnPlayerClickPlayer.
Then you could do:
This is way much better, suggesting.
Then you could do:
pawn Код:
public OnPlayerClickPlayer(playerid, clickedid, source)
{
// Whatever ifs you used to check if player is ALLOWED TO click, example
if( is_player_allowed_to_choose_an_admin_to_talk_to[ playerid ] == 1 )
{
if( PlayerEnum[ clickedid ][ admin_var ] > 0 )
{
// Do all that sending of messages
}
}
return 1;
}