04.05.2013, 13:23
Quote:
i have this thing..if player has wanted and relogs..he gets wanted again..but if he doesent enter and theres an innocent person with his id he gets wanted..
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pawn Код:
public OnPlayerConnect(playerid)
{
WantedLevel[playerid] = 0;
//Then the loading stuff, if you're using a saving system.
return 1;
}