17.03.2009, 23:44
Quote:
Originally Posted by Zoopaman
Quote:
![]() |
As for clients, they should be on broadband connections. People on connections worse than broadband (such as dialup) are possibly lagging already. FM quality audio is 96 kbit/s... telephones are generally 8 kbits/s (with speech codecs). The bitrates can vary alot depending on the audio codec used. The server could do the "3D" sound for the player (stream a calculated stream) or send the streams individually (multiple streams causing more bandwidth) so the client can decide about the 3D sound.
Anyways, another thing that could be argued is if RP servers really need to worry about a bit of extra lag (DM servers could disable it, if they worry that much about potential lag). From what I've seen RP servers tend to rely on the social aspect rather than the shooting (need for a lower ping) aspect.
A voice feature could be useful for multiple people, I don't see the point of arguing against it. If you could just turn it off (be given a "choice"), the only logical reason not to include it is simply if Kye can't be bothered coding a voice system.